Arcade Archives: Roc'n Rope
Dec. 12th, 2025 07:33 amThis week's Arcade Archives release is...Roc'n Rope (Konami, 1983)
Arcade Archives (previous-gen consoles)
PSN
Switch
EU
Arcade Archives 2 (current-gen consoles)
PSN
Switch 2
EU
Xbox
Just the one ROM this time, and while there's no specific Preference Settings, Original Mode keeps the behaviour where scoring around 1.000,000 points will glitch the game out and continually award you extra lives, while Hi Score Mode fixes this bug. I kinda wish there was a way to toggle it on and off for Original Mode as you see fit, but that's fine.
Designed by Tokuro Fujiwara before he'd leave Konami to join Capcom and, eventually, help create the Ghosts 'n Goblins series as well as Bionic Commando (the parallels between this and that game's bionic arm mechanics are pretty obvious) and, much later on, Tomba!, this is a great Donkey Kong-style single screen platformer with really interesting movement mechanics. Relying on the angled rope is tricky at first, but satisfying once you get a feel for it, especially once you learn how to avoid being shaken off the rope and using the flashlight to distract enemies mid-rope-climbing. The stages also have a nice bit of variety with some neat little setpieces like the waterfall and the giant rotating ferris wheel platforms. It's a tough game but an excellent example of this type of game, so it's highly recommended, and it's nice to see it show up here as it's been a while since it's been reissued! While not worked on by Fujiwara, Konami would use a similar rope mechanic in their Famicom Disk System release, Arumana no Kiseki, so it's not just Bionic Commando that took notes from this one.