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This week's Arcade Archives release is... Actually, it's a Neo Geo game this time! It's Pop'n Bounce (Video System, 1997)

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Yes, this is just an ACA release with no ACA2 version, which means no PS5, Switch 2 or Xbox Series reelase. Also, despite the other ACA Neo Geo games showing up on Xbox One in the past, this one hasn't. Don't be too down though, Xbox owners, in this week's Hamster stream they announced that almost all of the Xbox One ACA Neo Geo games have been added to the Xbox Play Anywhere service, meaning you can play them on Xbox, PC or compatible handheld devices, and they've had their UI updated to the ACA2 style. They said not all games have been added to it, and I think this refers to the ACA2 version of The King of Fighters '98 and the delisted football games, so it's basically all of them. Anyway, Pop'n Bounce does have a feature not seen in any other Neo Geo game, paddle support, so you can play with with either a normal joystick setup or with a USB mouse for analogue control

You thought the Neo Geo was finished on Arcade Archives? Not a chance, pal! An ACA version of Pop'n Bounce was included as an exclusive game in ACA Neo Geo Selection Vol. 10 that released at the end of last year for the Switch exclusively in Japan, but now here's the game on its own, This is a strange one, as it didn't release in Japan when it was new- as explained by ohfivepro on Bluesky, around 1997 Video System and Visco (whose credit is found on the Pop'n Bounce and Sonic Wings Limited flyers) ran into difficulties and cancelled or delayed many of their arcade games, with Pop'n Bounce in particular releasing in the West instead (others, like Captain Tomaday and Ganryu getting released a few years later instead). It still has a Japanese language option (under the name Gapporin) but this is standard for Neo Geo releases, as the game's region is picked by what BIOS you're using, so that's included here too, but what a strange situation! The game itself is even stranger- this is the only paddle-and-ball game on the Neo Geo, so it has support for a paddle controller, but unlike The Irritating Maze which used a trackball and I know exists because I've played a cabinet myself, I can't find a photo of any Pop'n Bounce cabinet using a paddle. I imagine it was probably an option to convert an old paddle game, but as Lord BBH pointed out in his Neo Rank Masters episode on the game, to have this setup you've have to dedicate a cabinet to it, so if you have a multi-slot MVS, you'll be limited to this one game 'cause no other Neo Geo games use a paddle. Not a great situation for an arcade operator to be in!

... Oh, right, I'd better talk about the game, huh? It's a Breakout / Arkanoid-style game where you have to clear the playing field of blocks (the field only takes up half the screen to allow for two-player battles) but with a few interesting twists. For one thing, depending on your settings, blocks (represented by different creatures in ever round, with Rabio from Rabio Lepus appearing in the final round!) can move down the playfield when there's a gap, and this can lead to blocks of the same colour fusing together, becoming larger and eventually dropping power-ups for you depending on their colour (mostly typical of the genre like a larger paddle and the ability to shoot lasers). There's also a decent bit of variety in the level designs, with bombs that blow up small areas of blocks and items that blow up all blocks of a particular colour, but what's interesting is the layouts are randomised- each round has a few different layouts that they can be that's picked at random in each playthrough, so you'll have to play a few times to see them all. Finally, there's the ultimate technique, the ATTACK- if you hit the letters at the top of the playfield spelling out this word, then your paddle extends to almost the entire bottom of the field and a load of ultra-fast balls show up to decimate all the blocks! Hitting the top does speed up the ball though, so you'll have to be skilled to pull this off. There's even a versus mode where you battle against another player to clear your board before they do, while sending nuisance enemies over to their side of the screen. This is definitely best played with something simulating the paddle though, the joystick isn't ideal for this kind of game, but it's nice to see this one get reissued as it's pretty cute. And hey, Breakout / Arkanoid fans have been eating pretty well with ACA lately, haven't they? Good for them, good for them.

Now, you might be wondering, is this a sign that more ACA Neo Geo games are in our future? Well, don't get too far ahead of yourself there, sport. The remaining Neo Geo games that don't have an ACA equivalent are mostly games that have some kind of obstacle to overcome before a rerelease can happen, so just for fun, here's an organised list of those remaining Neo Geo games, divided into groups based on the most likely reason they haven't shown up yet:

Ironclad / Chōtetsu Brikin'ger (Saurus / SNK, 1996)
Thanks for Wotter16 on Bluesky for reminding me about this! Although initially unreleased on Neo Geo MVS, it was given a Neo Geo CD release in Japan, and the prototype arcade ROM was later released on Wii Virtual Console (running in AES mode)  and GOG  and Humble Bundle (running in MVS mode). IIRC Hamster only tends to release arcade games that actually came out, but SNK has repeatedly rereleased this one, so maybe...

Viewpoint (Aicom / Sammy, 1992)
Fight Fever (Viccom, 1994)
Bomberman: Panic Bomber (Hudson Soft, 1995)
Double Dragon (Technōs, 1995)
Voltage Fighter Gowcaizer (Technōs, 1995)
Far East of Eden: Kabuki Klash (Racjin / Red Entertainment, 1995)
Tecmo World Soccer '96 (Tecmo, 1996)
Neo Bomberman (Hudson Soft, 1997)
Nightmare in the Dark (AM Factory / Paon / Eleven / Gavaking, 2000)
Matrimelee (Noise Factory, 2003)
Pochi and Nyaa (Taito / Aiky, 2003)
These are all third-party games from different developers and publishers. If any games are likely to show up on ACA NeoGeo, it's these ones, but Hamster would need to talk to the rights-holders involved (most of these have obvious owners outside of maybe Nightmare in the Dark and Fight Fever, although considering The Eye of Typhoon got a Piko-branded rerelease, maybe they have Fight Fever?)

Windjammers (Data East, 1994)
Super Dodge Ball (Technōs, 1996)
Rage of the Dragons (Evoga / Noise Factory / Brezzasoft, 2002)
These are also third-party games from different developers and publishers, the difference is they have modern rereleases elsewhere- Windjammers was released standalone by DotEmu, Super Dodge Ball was included in Super Technōs World: River City & Technōs Arcade Classics and Rage of the Dragons was released standalone as Rage of the Dragons NEO. Thanks to electricboogaloofunk for reminding me about Windjammers!

Mahjong-kyō Retsuden: Nishi Nihon Hen (SNK, 1990)
Bakatono-sama Mahjong Manyūki (Monolith / SNK, 1991)
These are all mahjong games that all require a special mahjong control panel.

Quiz Daisōsasen: The Last Countdown (SNK, 1991)
Quiz Meitantei Neo & Geo: Quiz Daisōsasen Part 2 (SNK, 1992)
Quiz King of Fighters (Saurus / SNK, 1995)
These are all quiz games with contemporary question sets and, in the case of the two Daisōsasen games, litigation-worthy parodies of celebrities and movie stars like Sean Connery and Marlon Brando.

Eight Man (Pallas / SNK, 1991)
Legend of Success Joe (Wave, 1991)
Minnasan no Okagesama Desu! Dai Sugoroku Taikai (Monolith / SNK, 1991)
Chibi Maruko-chan: Maruko Deluxe Quiz (Betop, 1995)
The Irritating Maze (Saurus / SNK, 1997)
These are all based on outside licensed properties such as manga / anime (Eight Man, Legend of Success Joe, Chibi Maruko-chan which is also a quiz game), celebrities (Minasan no Okage Desu! which also requires a mahjong control panel) and game shows (The Irritating Maze is based on the Japanese variety show Ucchan Nanchan no Honō no Challenger: Kore ga Dekitara 100 Man-en!!).

Andro Dunos (Visco, 1992)
Goal! Goal! Goal! (Visco, 1995)
Puzzle de Pon! (Visco, 1995)
Neo Drift Out: New Technology (Visco, 1996)
Breakers (Visco, 1996)
Puzzle de Pon! R (Visco, 1997)
Neo Mr. Do! (Visco, 1997)
Breakers Revenge (Visco, 1998)
Battle Flip Shot (Visco, 1998)
Captain Tomaday (Visco, 1999)
Ganryu (Visco, 1999)
Bang Bead (Visco, 2000)
These are all Visco games whose back catalogue was purchased by PixelHeart in 2020, and they've been rereleasing them in various forms by themselves since then, including the Visco Collection and Breakers Collection on modern home consoles. The exceptions are Neo Mr. Do! (rebranded as Punky Circus for its Neo Geo CD rerelease, not on modern consoles) and Puzzle de Pon! and Puzzle de Pon! R (Visco licensed out the Puzzle Bobble mechanics from Taito so presumably they'd need to OK it too).

Shōgi no Tatsujin: Master of Syougi (ADK, 1995)
This is just a lonely shōgi game that doesn't fit anywhere else. Poor thing.

And that's it.
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This week's Arcade Archives release is... Karate Blazers (Video System, 1991)

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No ACA2 release this time, which means it's back to the old UI / feature set and no PS5 / Switch 2 / Xbox Series release, sorry! You do get both the Japanese and English releases though, and the Preference Settings allow you to adjust game speed and keep a counter of how many enemies you've defeated on-screen, plus the Button Settings allow you to assign the shoulder charge (usually Jump Kick + Left / Right) to a single button.

The Karate Blazers are hitting the streets for revenge! Four students of the deadliest martial arts this side of Hokuto Shin Ken- Mark the nomadic mercenary (this's the finishing blow!), Glen the invincible wrestler (with thunderous fists!), Gil the mysterious fighter (what's justice to him?) and Akira the passionate ninja (with a blundering personality, aw~)- are out to avenge their slain master, recover the scrolls with their secret karate techniques and rescue his kidnapped daughter from the bad guys! (There's really not a lot to work with here outside a wordless intro and the European flyer so I, uh, had to improvise a little). Each of the four Karate Blazers have a deadly array of moves, from low sweeps to fancy jump attacks, as well as their unique secret techniques that knock down enemies around them at the cost of some health (or for free if you can find one of the stolen scrolls!). Hundreds of enemies await the Blazers on their way to the enemy stronghold... Can they avenge their fallen master?

Oh this game is weird! This comes to us from the post-Final Fight era of scrolling brawlers but feels a bit closer to Konami's contributions to the genre, with smaller sprites like Crime Fighters or Vendetta, no enemy health bars outside of bosses and a very loose feeling to combat. The controls are also strange, with kicks as your attack at far range and punches at close range, plus your jump button is actually a jump kick button with you automatically attacking both in front and behind you when you use it, plus a shoulder charge if you tap a direction just after the jump kick button. There's a few other interesting additions like on-the-ground attacks similar to Crime Fighters (the positioning is awkward but kicking enemies while they're down can often send them flying and back on the ground again) and the sweep which is good for knocking enemies down, but there's a lot of things that just feel odd. When you knock enemies down, they fly up into the air first so you have to wait a lot longer than you'd expect for them to land, some enemies can dodge just about everything you throw at them outside of the grab (which doesn't even lead to a throw, just a close-range gut attack) and just in general combat feels very loose and strange. It's unmistakably Video System though, with some excellent animations (especially for the traditional scrolling brawler walking sprites, so many frames) and it has a goofy atmosphere to it... It's definitely not a traditional scrolling brawler and it's got some interesting ideas from a time when the genre was still evolving in the wake of Final Fight, so it's worth a look.



And yes, Karate Blazers is part of the Video System Cinematic Universe- Gil and Glen (alongside a new character, Glinda) are playable in Aero Fighters 3!
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This week's Arcade Archives release is... Spinal Breakers (Video System, 1991)

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The Japanese, International and US ROMs are included, the main differences being to the first stage, which was renamed from Germany to Europe in the International and US ROMs and a gate was completely removed from the background in the US version because, well, it was the Auschwitz gate. That gate has also been edited in the Japanese and International ROMs for this rerelease- the sign with text above it has been removed. The Red Cross has also been removed from a health item. Preference Settings allow players to display their current kill count and hit rate (using the in-game font, displayed in the border to the side of the screen).

HILDROIDS. They were living organisms created by mankind to do tasks too dangerous for normal humans, just workers and nothing more... But in the aftermath of a nuclear war that no-one knows the starting point of, the Earth's axis shifted and this changed the Hildroids, making them start to think and act on their own, killing their human hosts. As decades pass, Captain Waffle awakens from hybernetic stasis aboard a space station, and notices the Earth's axis shifting again, but this time... People and creatures of the past begin to appear, and the Hildroids take over their bodies and even start to change history. If the Earth's axis shifts again, it might be too late, and the Hildroids might change the past irrevecobly! Leaving his wife and daughter behind, Captain Waffle heads down to Earth in a one-seat escape ship, determined to end the Hildroids, find the cause of the nuclear war from long ago and save the past. It won't be easy- the shifting axis sends him through Nazi Germany, Ancient Greece, even prehistoric times with Hildroid-parasitised dinosaurs and cavemen baying for his blood! Can Captain Waffle do the impossible and save the past, present and future?

A crosshair shooter with horizontal scrolling a bit like SNK's NAM-1975, this has most of the mechanics you'd expect from a game like this- movement of the crosshair is tied to character movement unless you hold the button to fire wherein your target reticle speeds up, destroy background objects for fun and items, etc.- but there's a few odd things outside the plot. Most importantly, rolling from side to side, usually a 'get out of trouble' button in this genre, does not give you invincibility frames, so if you brush against any bullets or projectiles mid-roll, you're taking damage. The thing is, Waffle's roll brings him very low to the ground, so the trick is to use the roll to 'duck' under projectiles instead of using it with wanton abandon. There's also quite a few items including stronger normal bullets and grenade launcher rounds which are very handy for clearing the screen and uncovering more items. Finally, each stage has a time limit but you don't need to worry about that too much, you mostly have enough time, but if you let it run out, well...

If that story hasn't clued you in, Spinal Breakers is a lot. Like, a lot a lot. Fight Nazis, dinosaurs and horrible flesh-creatures across mulriple time periods! Destroy background objects like trees and corpses that explode into piles of gore! The final boss is just a gigantic pile of gore and wires trying to kill you to start a nuclear war! The protagonist is called Captain Waffle!! (That last one, according to the Hamster stream and as translated by Gosokkyu, is because the development staff really liked the waffles at a local convenience store, so they added a waffle item and named the hero after them) The whole aesthetic is very low-rent, back-of-the-video-shop VHS stuff, and while it can be in bad taste at points- at least they removed that sign in this version, but the corpses exploding are really grim and the bad multiple endings, showcased in LordBBH's 1CC video, are bleak (CW: implied suicide)- I kinda like it. Very video-nasty style, it has to be one of the gorier pre-Mortal Kombat games in the arcade, and it plays... Fine. It's a little clumsy in its implementation of the roll meaning some attacks are just going to hit you, the scrolling is a bit slow and Waffle is a gigantic target, but I think this game activates the part of my brain that loves shlocky horror movies and it's pretty satisfying to nail each enemy, especially with the crunchy sound effects and super-detailed sprites. This is not a game for everyone and you might prefer to stick with the likes of Cabal and NAM-1975 that are more polished and better games overall... But this one is memorable, you'll remember it long after you play it.

 
Oh, and if you recognise Waffle, he's in another Video System game as a secret character in Aero Fighters 3, piloting the Diabloon from Turbo Force! The Aero Fighters series has a lot of characters from all over the Video System world, including Lethal Crash Race, Karate Blazers and even Tao Taido. It's a vast universe.

Also, no, you don't break any spines in Spinal Breakers. Boo.

 
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This week's Arcade Archives release is... Power Spikes (Video System, 1991)

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Only the Japanese ROM (Super Volley '91) is included, despite the Power Spikes name on the Western storefronts. Preference Settings allow players to display their score (the points like you get in other arcade games, not the score of the actual match, yes it's confusing) during their run. Surprisingly, the fake company banners in the background- including Hitacki and NEG, the most obvious of parodies- have not been edited, they're still here!

Spike! Set! Serve! All the volleyball action you can slam a ball into! The follow-up to the original Super Volleyball / Super Volley (also available on Arcade Archives), this keeps the same unusual side-on perspective (no isometric view here, it's purely from the sidelines) that works quite well for volleyball but changes the controls by, surprisingly, reducing the number of buttons! The second button in the original game was used for a few different spike types, but it's done with combinations of the stick and single button now, plus (if I have this right, not a volleyball expert) receiving is a little more automated this time. Other changes include an entire game mode for women's volleyball (not in the International versions which aren't included here anyway) and nicer presentation, so it's a pretty decent follow-up for an arcade sports game, certainly not just a roster update! This rerelease also comes with a rather helpful manual to explain the various volleyball techniques in case you're a newcomer to the sport, which is really useful.

Although they're probably best known for the Aero Fighters / Sonic Wings series (which is getting a new entry after several decades, developed by Success), Video System has a surprising lineage in volleyball games- there's the original Super Volleyball / Super Volley, this game, Hyper V-Ball / Super Volley 2 on the SNES and Power Spikes II on the Neo Geo which included the future-sports-style Hyper League mode from the SNES game. Now, sports aren't my area at all really (what a surprise) but this series of games have some nice presentation and the purely-side-on perspective is a good fit for volleyball, so you only have to worry about a 2D plane rather than judging for height from an isometric view. There's not a lot of arcade volleyball games out there (you're more likely to find that ruffian Kunio playing dodgeball instead) and, well, Power Spikes II which has a lot more going on with its Hyper League mode is already available via ACA Neo Geo, but it's good to have the whole Video System volleyball line-up available now. That said, there's still a few interesting games Hamster have yet to rerelease from the company- I'm personally hoping they get to Spinbal Breakers or Lethal Crash Race in the future!

May 2026

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