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This week's Arcade Archives release is... Bermuda Triangle (SNK, 1987)

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Both the Japanese and English ROMs are included, but if you're expecting World Wars, the heavily-modified alternate version of the game, then sorry, that's not here. No special Preference Settings, but you have a few control options- you can keep it semi-faithful to the Loop Lever control scheme of the arcade game by using one stick to move and the other to rotate your cannon, have one stick do both movement and aiming, or have rotation set to buttons for use on arcade stick controllers. Remember, this game is also on Digital Eclipse's SNK 40th Anniversary Collection, although not as part of the original lineup (you have to download an update for it).
 
It's shmuo time again, so time for me to flail about and not really know what I'm doing! Still, this is a strange one. SNK decided to use their Loop Lever control scheme (where you twist the top of the joystick to rotate your aim in-game) for a more traditional shmup rather than a Commando-style top-down action game. Well, I say more traditional, but Bermuda Triangle actually does quite a few things differently, such as scrolling both forwards and backwards (you can aim in all eight cardinal directions, might as well make the most of it), tiny formation fighters you can pick up and rearrange akin to Tokio / Scramble Formation to fit the situation, and an energy system that lets you take multiple hits per life and alters the look and attack power of your ship as you gain or lose energy. This ends up being a little absurd though, as at maximum power you are near-unstoppable with huge projectiles that explode into multiple other shots that decimate enemies, but the second you take one too many hits, you'll power down and then you are gonna lose a lot of lives in quick succession. The size of the ship is unusual too- your player ship is absolutely huge, so you'll be bumping into obstacles like the giant spike balls a lot, so the energy system feels like a band-aid on that particular issue. I've never really been able to get into this one, mostly because of that honking massive player ship, but it's certainly interesting, if nothing else!
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This week's Arcade Archives release is... Munch Mobile (SNK, 1983)

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Both the Japanese (Joyful Road) and English (Munch Mobile) ROMs are included, which have slight differences in terms of progression and stage design. No unique Preference Settings this time, but according to Eonostro on the LordBBH Discord server, this release fixes several problems exhibited by both MAME at the time of writing and Digital Eclipse's SNK 40th Anniversary Collection- some music errors have been fixed, you can see the letters to input them on the high score table in Munch Mobile, and you are no longer stuck with a single credit always in the game as is the case with the SNK 40th version.

Mankind's folly has lead to this point. We have given our cars, those wheeled contraptions that take us to and fro and here and there, digestive organs, extended arms and eyes. We asked if we could create a horrific amalgamation of creature and conveyance, but we never asked if we should, and now all is lost. Anyway, this is a weird 1983 vertically scrolling driving game, I guess you'd call it, where as the Munch Mobile itself, you have to drive along the road, avoiding hazards and using your extending arms to grab fuel so you can keep going and bonus food that your car somehow eats and leaves behind just apple cores and fish skeletons- be sure to dump the waste in the nearest-available bin, don't be a litter bug! Be careful not to slam your arms against obstacles or you won't be able to grab things, and don't hit the sides of the road or your car's toast. Don't run out of fuel either! This is a strange game but it's pretty interesting- the presentation is very cute (I like the tpuches like the car's eyes closing as you run out of fuel like it's falling asleep) and it's a non-violent game with no shooting, no real enemies, just obstacles which is nice to see for an action game like this. This is on SNK 40th as a free downloadable game, but if you want the best version with leaderboards and a more robust feature set, this is the one you want.

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This week's Arcade Archives release is... Chopper I (SNK, 1988)

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This game is also available on SNK 40th Anniversary Collection for all major systems, although not as standard- it's part of a downloadable update that adds a bunch of games. Both the English (Chopper I) and Japanese (Koukuu Kihei Monogatari / The Legend of Air Cavalry) ROMs are included.No real Preference Settings this time (there is a menu for them but they're all options you could get on the original board) but this is first non-3D, non-Namco ACA1 title to use the 'new' interface which means quite a few things. Most of the new features listed here are added except Time Attack, Network and Variable Refresh Rate, which means proper save states, rewind and, especially useful for this game, menus that properly rotate when you switch to vertical screen! The price, however, is the same on PS4 and Switch as it's always been, and the PS5 and Xbox versions are only a fraction more expensive compared to the 3D Namco ACA2 titles.

*crackle* *buzz* "... Come in, Cavalry I! The enemy army's got twelve mega-weapons (well, six of them are repeats, but don't worry about that) ready to decimate us, and just one chopper left to destroy 'em- you! Fortunately, your chopper is one of the best around, with a machine-gun that can be upgraded to a full-on vulkan cannon and optional homing missiles, plus limited-use armaments like a squadron of napalm bombers and giant explosives. You'll have to be careful though, the enemy's using all the tricks in the book, including netting that'll prevent you from firing if it catches you, so be careful out there. Wait, the enemy's surrendered? Nah, must be a crossed wire. Take 'em out Chopper I, over!"

A few weeks ago we had Jaleco return to ACA with D-Day, and now we get a surprise return from SNK whose last ACA release that wasn't a Neo Geo game was Guerilla War in 2021! I'm OK with this mind you- there's been a pattern mostly of Namco, Konami and Taito games for a good while lately, and while I imagine that's likely because their game libraries are so massive that it'd take a long time to get through them, having other publishers show up after a while is nice. Admittedly, SNK wouldn't be one I'd pick, mostly because a lot of their pre-Neo Geo arcade games are already covered on SNK 40th Anniversary Collection, but the feature set's a little nicer here.

I don't have much to say on the game itself, unfortunately- it's a military-themed vertical shooter with a chopper, a few different bomb types you can hold up to four of and while it's fine enough (I like details like the little infantry guys who can still shoot you down, although they're hard to actually shoot!), it's quite difficult with those weird netting bombs really screwing you over if you get hit by them (and they're not just thrown by enemies, they're thrown off from unseen assailants off-screen!) and, well, it just doesn't particularly stand out for me... Except for one thing. Between stages, your commander gives you instructions and encouragement in typical SNK English, but once you reach the second loop, he tells you the enemy's surrendered... But goes on to say you should keep fighting anyway. These messages are all shown off in LordBBH's Push to Reject segment on the game and they're pretty strange, he just keeps going well after the war is supposed to be over! Maybe this is one I need to spend a bit more time with, but it's completely fine.

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This week's Arcade Archives release is... Dead Connection (Taito, 1992)

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This game is also included in Taito Milestones 3 (this is the final 'exclusive' game from that set to get an individual ACA release) but while that release only has the Japanese ROM, here both the Japanese and International ROMs are included. This is important because the intro and cutscene text is only in English in the International version, and it's a really big part of the charm. Anyway, Preference Settings include displaying the number of remaining bullets in special weapons and allowing solo players to play on the Player 2 side.

Dateline, The Big City! Nerozzia's crime syndicate has seeped into every part of the city, but four untouchable cops from the Criminal Department- Philip, James, Eddie and Gary- start striking back. Enraged, Nerozzia's message to them is simple- "You can regret it in Hell!"- and orders a hit on the beloved Christine. Keeping anger in their hearts, the four trecnhcoats refuse to give up in the face of tragedy, and go all-out in crushing out the crime in the city, with Nerozzia at the top of their list. From the opulent Restaurant Campanula to the Nerozzia crime family garden party and even the grand opera house, each single-screen stage sees the quartet gunning down a quota of gangsters and can grab machine guns and shotguns to even the odds, as well as duck for cover and dive to avoid shots (and take out bad guys at the same time). Evil power steals on, but nothing will stop their quest for vengeance!

Oh hell yes, Dead Connection. One of my favourite discoveries through emulation, this is an action-packed arena shooter that eschews the twin-sticks of the likes of Roboton: 2084 and Smash T.V. and goes for a single stick with two buttons layout. The controls might be an issue for some, as there's a sort-of auto-aim mechanic- bullets will fire slightly to the left or right if there's enemies in those directions- but it doesn't take long to get used to it, plus the dive can save you in a pinch as it will kill enemies. It also makes up for potential control shortcomings by taking cues from crosshair shooters like Cabal with its focus on environmental destruction. It goes a step further even, as these finely-detailed dioramas have environmental hazards that can be used against the enemy like statues you can kick down stairs, tables you can knock the candles off of to start fires and even machinery to turn the warehouse stage into a raging inferno. The later stages do perhaps go on a bit too long and slowly get less and less interactive elements, but the game overall is pretty short, so as I said about 10 years ago in my short review, at least it wears thin near the end rather than halfway through.



So it plays very well, but the presentation really puts Dead Connection over the top. You've got hugely-detailed dioramas for stages, great character and enemy animation, and some of the most bonkers stage intros and environmental destruction in a game of the time. This does come at a bit of a cost, especially in co-op mode as there can be some rough slowdown, which is a shame, but that's the price of fighting crime. The story really helps as well- the intro has stone-cold classic lines like "MEN MAKING A STAND AGAINST A GIGANTIC CRIME" and "EVIL POWER STEALS ON", this continues throughout the game with diary entries before each stage explaining the story, voice clips throughout like "NEROZZIA... I'LL CHASE YOU TO HELL AND BACK" and "DON'T DIE, ANDY! PLEASE, OPEN YOUR EYES!" and even inserting a coin gets you "WE'RE COUNTING ON YOU, DON'T LET US DOWN". It's incredible, and the ending really leaves an impact, like a good Taito ending should. If you want more info, my very very old Gaming Hell playthrough hasn't aged as badly as I thought- probably needs a rewritten intro but generally it's got some good tips, if I do say so myself. In summary, play Dead Connection.

 
Also! This week's ACA2NEOGEO release is... The King of Fighters '98 (SNK, 1998), and unlike the normal Arcade Archives releases, these are only on Playstation 5 and Xbox Series S / X.

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So, I won't have quite as much to say about these Neo Geo reissues, as they most likely won't be adding any new games to the lineup, but these new versions include 15 newly-added special features detailed here including online play, time attack mode, rewind, more save states, variable refresh rate settings and more... However, a big caveat at the moment is on PS5, these releases are not compatible with PS4 arcade sticks like the HORI RAP4 which just so happens to be the one I use. That's very unfortunate. I might've sent an email to Hamster to ask about it. So, just keep that in mind, it seems to be a fine version otherwise, even if you can get KOF '98 like, four other times on PS4 alone~

January 2026

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